GAMEPLAY CHANGES
New Default Gameplay Ruleset
Players may now hold jump to continuously jump.
The minimum allowed time between jumps has been increased from 50ms to 100ms.
Players may now hold forward and jump to ‘bunny hop’, allowing them to slowly gain up to 2x their base movement speed.
When wielding the Gauntlet, ground movement speed is increased 6.25%.
Introduced Loadouts, allowing players to select one Primary Weapon (hmg, rl, lg, rg) and one Secondary Weapon (mg, sg, gl, pg).
Added the command “weapon toggle” to toggle between your Primary and Secondary weapons.
Unified weapon respawn time to 5 seconds across all gamemodes.
Added global Ammo Packs, in lieu of weapon specific ammo, where each pack grants you a small amount of ammo for each weapon in your inventory.
Reduced ammo respawn time from 40 seconds to 10 seconds.
Added in-world item timers for “major” items, including armors, megahealth, power-ups, and medkit. Respawn timers blink once per second, and display one “pie piece” for every 5 seconds that has elapsed.
Items have taller pickup collision boxes, so that players will not miss items as they jump over them.
Power-up spawn indicators now appear when a power-up has spawned in the arena.
Enabled self-kills with an additional 1 second respawn penalty.
Weapon Changes
Railgun damage 80->90
Rocket splash damage 84->100
Gauntlet damage 50->75
Added new weapon, the Heavy Machinegun to act as a viable primary infinite range hitscan weapon with some but minor spread.
Lightning Gun now does 6 damage per cell across all rulesets, or 120 damage per second.
PUBLIC MATCH SETTINGS
From the notes, it seems they are trying to standardize the public normal servers. No more call voting team sizes and it seems all team modes will be capped at 5 players per team. The timelimit has also been cut down to 15 minutes for CTF and TDM. CA has also been cut down to 7 rounds instead of 10.
Public FFA Settings
New ruleset in full effect
Public Duel Settings
New ruleset in full effect
Public TDM Settings
New ruleset in full effect
Friendly-Fire disabled.
Power-up drops enabled.
Fraglimit 150
Timelimit 15
Teamsize 5 (no callvoting teamsize).
Public CA Settings
New ruleset enabled without loadouts (new physics, but ‘all’ weapons – classic ca + hmg)
Round Limit 7
Teamsize 5 (no callvoting teamsize).
Public CTF Settings
New ruleset enabled without loadouts (new physics, mg starter, in-world item timers, etc)
Timelimit 15
Teamsize 5 (no callvoting teamsize).
Public FT Settings
New ruleset in full effect
Timelimit 15
Teamsize 5 (no callvoting teamsize).
Public DOM Settings
New ruleset in full effect
Weapons drop for additional weapons.
Self damage enabled.
Timelimit 15
Teamsize 5 (no callvoting teamsize).
Public AD Settings
New ruleset in full effect
Weapons drop for additional weapons.
Timelimit 15
Teamsize 5 (no callvoting teamsize).
CLASSIC GAMEPLAY
The Classic Quake Live Experience will ONLY be available through create a match, meaning only pro subscribers can unlock classic for others to play.
Marcadores