mGBA is an open-source Game Boy Advance emulator, copyright © 2013–2022 Vicki Pfau. This project is not affiliated in any way with Nintendo.
Features
- Preliminary Lua scripting support
- Presets for Game Boy palettes
- Add Super Game Boy palettes for original Game Boy games
- Tool for converting scanned pictures of e-Reader cards to raw dotcode data
- Options for muting when inactive, minimized, or for different players in multiplayer
- Cheat code support in homebrew ports
- Acclerometer and gyro support for controllers on PC
- Support for combo “Super Game Boy Color” SGB + GBC ROM hacks
- Improved support for HuC-3 mapper, including RTC
- Support for 64 kiB SRAM saves used in some bootlegs
- Discord Rich Presence now supports time elapsed
- Additional scaling shaders
- Support for GameShark Advance SP (.gsv) save file importing
- Support for multiple saves per game using .sa2, .sa3, etc.
- Support for GBX format Game Boy ROMs
- New unlicensed GB mappers: NT (newer type), Sachen (MMC1, MMC2)
Changelog
Emulation fixes
- ARM7: Fix unsigned multiply timing
- GB: Copy logo from ROM if not running the BIOS intro (fixes #2378)
- GB: Fix HALT breaking M-cycle alignment (fixes #250)
- GB Audio: Fix channel 1/2 reseting edge cases (fixes #1925)
- GB Audio: Properly apply per-model audio differences
- GB Audio: Revamp channel rendering
- GB Audio: Fix APU re-enable timing glitch
- GB I/O: Fix writing to WAVE RAM behavior (fixes #1334)
- GB MBC: Fix edge case with Pocket Cam register accesses (fixes #2557)
- GB Memory: Add cursory cartridge open bus emulation (fixes #2032)
- GB Serialize: Fix loading MBC1 states that affect bank 0 (fixes #2402)
- GB SIO: Fix bidirectional transfer starting (fixes #2290)
- GB Video: Draw SGB border pieces that overlap GB graphics (fixes #1339)
- GBA: Improve timing when not booting from BIOS
- GBA: Fix expected entry point for multiboot ELFs (fixes #2450)
- GBA: Fix booting multiboot ROMs with no JOY entrypoint
- GBA: Fix 1 MiB ROM mirroring to only mirror 4 times
- GBA Audio: Adjust PSG sampling rate with SOUNDBIAS
- GBA Audio: Sample FIFOs at SOUNDBIAS-set frequency
- GBA BIOS: Work around IRQ handling hiccup in Mario & Luigi (fixes #1059)
- GBA BIOS: Initial HLE timing estimation of UnLz77 functions (fixes #2141)
- GBA DMA: Fix DMA source direction bits being cleared (fixes #2410)
- GBA I/O: Redo internal key input, enabling edge-based key IRQs
- GBA I/O: Disable open bus behavior on invalid register 06A
- GBA Memory: Fix misaligned 32-bit I/O loads (fixes #2307)
- GBA Video: Fix OpenGL rendering on M1 Macs
- GBA Video: Ignore horizontally off-screen sprite timing (fixes #2391)
- GBA Video: Fix Hblank timing (fixes #2131, #2310)
- GBA Video: Fix rare crash in modes 3-5
- GBA Video: Fix sprites with mid-frame palette changes in GL (fixes #2476)
- GBA Video: Fix OBJ tile wrapping with 2D char mapping (fixes #2443)
- GBA Video: Fix horizontal lines in GL when charbase is changed (fixes #1631)
- GBA Video: Fix sprite layer priority updating in GL
Other fixes
- ARM: Disassemble Thumb mov pseudo-instruction properly
- ARM: Disassemble ARM asr/lsr #32 properly
- ARM: Disassemble ARM movs properly
- Core: Don’t attempt to restore rewind diffs past start of rewind
- Core: Fix the runloop resuming after a game has crashed (fixes #2451)
- Core: Fix crash if library can’t be opened
- Debugger: Fix crash with extremely long CLI strings
- Debugger: Fix multiple conditional watchpoints at the same address
- FFmpeg: Fix crash when encoding audio with some containers
- FFmpeg: Fix GIF recording (fixes #2393)
- GB: Fix temporary saves
- GB: Fix replacing the ROM crashing when accessing ROM base
- GB: Don’t try to map a 0-byte SRAM (fixes #2668)
- GB, GBA: Save writeback-pending masked saves on unload (fixes #2396)
- mGUI: Fix FPS counter after closing menu
- Qt: Fix some hangs when using the debugger console
- Qt: Fix crash when clicking past last tile in viewer
- Qt: Fix preloading for ROM replacing
- Qt: Fix screen not displaying on Wayland (fixes #2190)
- Qt: Fix crash when selecting 256-color sprite in sprite view
- Qt: Fix coloration of swatches on styles with distinct frame backgrounds
- VFS: Failed file mapping should return NULL on POSIX
Miscellaneous
- Core: Suspend runloop when a core crashes
- Core: Add wallclock offset RTC type
- Debugger: Save and restore CLI history
- Debugger: GDB now works while the game is paused
- Debugger: Add command to load external symbol file (fixes #2480)
- FFmpeg: Support dynamic audio sample rate
- GB: Support CGB0 boot ROM loading
- GB Audio: Increase sample rate
- GB MBC: Filter out MBC errors when cartridge is yanked (fixes #2488)
- GB MBC: Partially implement TAMA5 RTC
- GB Video: Add default SGB border
- GBA: Automatically skip BIOS if ROM has invalid logo
- GBA: Refine multiboot detection (fixes #2192)
- GBA Cheats: Implement “never” type codes (closes #915)
- GBA DMA: Enhanced logging (closes #2454)
- GBA Memory: Implement adjustable EWRAM waitstates (closes #1276)
- GBA Savedata: Store RTC data in savegames (closes #240)
- GBA Video: Implement layer placement for OpenGL renderer (fixes #1962)
- GBA Video: Fix highlighting for sprites with mid-frame palette changes
- mGUI: Add margin to right-aligned menu text (fixes #871)
- mGUI: Autosave less frequently when fast-forwarding
- Qt: Rearrange menus some
- Qt: Clean up cheats dialog
- Qt: Only set default controller bindings if loading fails (fixes #799)
- Qt: Save converter now supports importing GameShark Advance saves
- Qt: Save positions of multiplayer windows (closes #2128)
- Qt: Add optional frame counter to OSD (closes #1728)
- Qt: Add optional emulation-related information on reset (closes #1780)
- Qt: Add QOpenGLWidget cross-thread codepath for macOS (fixes #1754)
- Qt: Enable -b for Boot BIOS menu option (fixes #2074)
- Qt: Add tile range selection to tile viewer (closes #2455)
- Qt: Show warning if XQ audio is toggled while loaded (fixes #2295)
- Qt: Add e-Card passing to the command line (closes #2474)
- Qt: Boot both a multiboot image and ROM with CLI args (closes #1941)
- Qt: Improve cheat parsing (fixes #2297)
- Qt: Change lossless setting to use WavPack audio
- Qt: Use FFmpeg to convert additional camera formats, if available
- Qt: Resume crashed game when loading a save state
- Qt: Include cheats in bug report
- SDL: Support exposing an axis directly as the gyro value (closes #2531)
- Windows: Attach to console if present
- VFS: Early return NULL if attempting to map 0 bytes from a file
- Vita: Add bilinear filtering option (closes #344)
https://mgba.io/
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