Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website: https://www.ppsspp.org/

Discord: https://discord.gg/5NJB6dD

No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.

To contribute, see the development page. Help testing, investigating, or fixing is always welcome. See the list of issues.

For the latest source code, see our GitHub page.

For build instructions and other development tutorials, see the wiki.

If you want to download regularly updated builds for Android, Windows x86 and x64, proceed to this page

For game compatibility, see community compatibility feedback.


What's new in 1.14.4
====================
* Multiple shader compatibility fixes for older devices/drivers: ([#16710], [#16709], [#16708])
* A few other minor fixes: ([#16703], [#16706])

What's new in 1.14.3
====================
* Several crash/hang fixes ([#16690], [#16689], [#16683], [#16685], [#16680], [#16697], [#16681], more)
* Minor UI fixes ([#16698], [#16684], [#16674], [#16677])
* Fix confirm/cancel button reversal ([#16692])

What's new in 1.14.2

Fix Toca/DTM and others (culling) on Mali again ([#16645])
Fix line rendering bugs in the homebrew Tempest clone Webfest ([#16656])
Assorted cleanup and bugfixes ([#16673], [#16662], [#16655], [#16644], [#16636], [#16639] etc)

What's new in 1.14.1
====================
* Fix black screen in Vulkan on some older Android devices (Android version 7) ([#16599])
* Fix error message in Medal of Honor ([#16614])
* Various minor bugfixes ([#16617], [#16609], [#16608], [#16615], [#16619])
* Add an option to turn off the new transparent menu background ([#16595])

What's new in 1.14

Massive number of rendering fixes
Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) (#15960, #16208, #16032, #16024, #15967)
Split/Second now renders all effects correctly
Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing graphical issues in many, many games and getting rid of hacks (#16142, #16504, #16442, #16383, #16165, #16162, #16049, others)
Killzone color effect now renders efficiently and correctly (in-game only, not title screen) (#15934)
Ridge Racer speedometers and lens flares fixed (#16084, #16188, #16115)
Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others (#16014, #16081, #16076, #16073)
Shadows in Colin McRae are no longer flickering (side effect of other fixes)
Spongebob: Yellow Avenger renders correctly (previously very broken) (#15907, #15903)
Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) (#15898, #15907)
Asphalt 2 depth occlusion problems fixed (#15854, #15853)
Fix performance regression in Juiced 2 while also fixing the graphics (#15888)
Silent Hill games are less broken (#16127)
Depth occlusion and other problems fixed in Kurohyou (both games) and Ratchet & Clank (#16454, #15772, #15728, #15859)
Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3D texture) (#15727)
Tekken 6 Nancy laser beam fixed, plus line rendering fixes in rRootage and other games (#16067)
Tiger & Bunny, Yu-Gi-Oh, GEB, and PlayView games - JPEG image display issues (#16179, #16184, #15924)
Many, many others like Hunter x Hunter, Crash: Mind over Mutant, Boundless Trails, etc. (#16265, #16043, #16379, #15822, #16358)
Software renderer performance and accuracy improvements
Better performance (#15998, #16001, #16011, #16039, #16054, #16080, #16085, #16094, #16102, #16387, #16486, #16502, #16518)
Improved accuracy, clipping (#15999, #16005, #16042, #16086, #16117, #16231, #16241, #16265, #16274, #16469, #16470, #16478, #16480, #16485)
New features
Initial VR support added (Quest and PICO only for now, PC in the future) (#15659, #15901, #16246, #16262, #16273)
MSAA antialiasing added to the Vulkan backend (desktop only) (#16458)
New API for plugins to access aspect ratio, scaling and fast-forward (#16441), other new APIs & improvements (#15748, #16121, #16187, #16198, #16389)
Read texture replacement packs directly from ZIP files (#16304)
UI improvements
New interactive Display Layout & Effects screen, replacing the old Display Layout Editor (#16409, #16415, #16417, #16445)
Add default shader for LCD persistence simulation (#16531)
Game being played can now be seen as a background in most menus (#16404, more)
Reorganize speed hack settings (#16346, #16347, #16348, #16432)
Stability fixes
Workaround for hangs on older Adreno GPUs (#16422)
Input handling fixes for deadzones and touch controls (#16419, #16450)
Avoid game bugs in Twinbee Portable (#16388) and Shining Ark (#16449)
Fixes to D3D9 backend issues (#15723, #15815, #15926, #16100, #16232, #16550)
IR interpreter (iOS, etc.) bug fixes
Metal Gear Solid - Peace Walker no longer bugged out (#16396)
VFPU fixes for Dissidia, others (#16302, #16305, #16306)
Performance improvements
Vulkan bandwidth and synchronization optimizations (#16434, #16099, #16090, #16072, #16061, #16060, #16035, #15917)
Lighting "ubershader" optimization to prevent hitches (#16104, #16111)
Assorted minor other improvements (#15589, #15843, #16190)
Improve texture replacement memory usage (#15884, #16304, #16314)
Texture upscaling speedup and fixes (#15803, #16125)
Other
HLE/CPU accuracy improvements helping Brooktown High, Frontier Gate, Madoka Magicka, some language patches (#16413, #16070, #16052, #15952, #15957, more)
Many GE debugger improvements (#15839, #15851, #15894, #15925, #15974, #16007, #16047, #16096, #16201)
Optional memory alignment validation in IR mode (#15879, #15880)
Fix netplay assertion in Cars (#16089)

https://ppsspp.org/index.html

https://github.com/hrydgard/ppsspp