PPSSPP 1.17 is out!

For a more detailed summary, see the progress report and release announcement!

NOTE! As usual, the Android version on Google Play will as usual roll out slowly over multiple days in order to catch any bad crashes early, so you may have to wait a few days before you receive the update.

Download now!!

What's new in 1.17

Rendering performance and fixes

Fix for very old rendering issue in Tokimeki Memorial 4 (#18650)
Performance improvement in Tactics Ogre by avoiding a readback (#18599)
Cull small draws that are quick to check that they are offscreen (#18446)
Assorted optimizations (#18586, #18573, #18476, #18413, #18416, #18219)
Fix HUD in Tiger Woods 06 (#18554)
AdrenoTools support added - you can now load custom Vulkan drivers on Adreno (#18532, #18548, #18699)
Disabled in the Google Play builds for now
Fix rendering with bad Z parameters, fixes homebrew Zig example (#18535)
Fix Z problem in Hayate no Gotoku!! Nightmare Paradise #18478
Fix frozen pitch meters in MLB games (#18484)
Enable MSAA on modern mobile devices (Vulkan-only) (#18472)
Fix video flicker in Naruto: Ultimate Ninja Heroes 2 (#18454)

UI

Track total time played per game (#18442)
When opening the pause menu, there's now an option to keep the game running behind the menu. This is enforced in multiplayer to avoid inadvertent desyncs (#18517, #18515)

ISO loading improvements

The CHD file format is now fully supported, including with Remote ISO and Retroachievements
Improvements to remote ISO: optional tab on home screen, can now share whole folders (#18627, #18639, #18640, #18631, #18632, #18633,)

Controller and touchscreen fixes

More control bindings, organize into categories (#18635, #18589)
Fix inverse deadzone (low end) for joystick input
Fix analog deadzones for XInput controllers (#18407)
Improved tilt control further (#18533)
Mouse input supported on Android (#18551, #18473)
Customizable threshold for analog-trigger to button-press mapping, customizable delay for mouse-scroll key-up (#18621, #18585)
Make it work better to bind an analog stick to four buttons, useful for camera control in some games
Can now unpause with the key you bound to pause (#18591)

Other fixes and updates

More work on the IR JITs (#18234, #18235, #18228, #18227, #18226, many more)
Moving the memstick directory on Android is now faster and safer #18744
Workaround problems in Add Doko Demo Issho, Driver 76, Harukanaru Toki no Naka, Ace Combat by slowing down the emulated UMD drive to match reality better (#18436, #18445)
VR: Quest 3 rendering issues fixed (#18677)
Various bugfixes in texture replacement (#18638, #18610, #18519, #18466, #18747)
RetroAchievements: Rich presence, renamed Challenge Mode back to the recommended Hardcore Mode, various error handling improvements, configure per game (#18468, #18651, #18488, #18428, #18425)
HLE: Slice large-and-slow memcpy/memset operations, can help with some stalls. (#18560)
Other various minor fixes and optimizations (#18558, #18555, #18538, #18529, #18450, #18314, #18233, #18678, #18749, #18736, #18704)
SoftGPU fixes (#18362)
Fixed international fonts on Steam Deck (#18732, #18734)
GoExplore (GPS app) now starts up and allows navigation (#18665, #18666, #18668, #18669)
SDL: Improve input latency in Vulkan mode by running rendering on a separate thread (#18268)
Assorted multiplayer fixes (#18435)
Support for emulating the infrared port of the original PSP through sceSircs (#18684)

https://www.ppsspp.org/index.html#news