"I think it's safe to say that we underestimated the popularity of some of the single-player features," Ono said. "That said, we are excited about the two all-new single-player modes--character story and survival--and we have plans to continue to refine and expand onto those experiences."
Ono goes on to talk briefly about the motivations behind releasing the game in February instead of waiting for a later date.
Many have speculated that the reason SF5 dropped so early was because of it's headline position on the Capcom Pro Tour. While the core fighting aspect of the game was certainly present, not all parts of the single player side seemed to be.
"The Capcom Pro Tour wasn't the only reason for why the game was released when it was. We understand that if we had more features ready at launch, it probably would've been better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play," explained Ono.
It should be refreshing for those who are concerned with the game's level of content to now know that Capcom is hearing their pleas. Ono assures us that wrinkles will be ironed out, and that our experiences will only get better.
"We are putting in a lot of effort to smooth out the server problems and address issues such as rage quitters, which is affecting players' online experience," he mentioned. "Once we are able to implement all the fixes we have in store, I'm confident fans will enjoy the online experience that much more."
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