Por enquanto está no mesmo nível do XQEMU que também roda sem som.
Por enquanto está no mesmo nível do XQEMU que também roda sem som.
Espero que ja tenha comprado a BMW que queria, pq o negocio vai ficar feio pro lado dele!Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements.
Muito massa. Espero que saia pra Linux também. Apesar de que tem um truque pra usar um hook no Linux.
Por enquanto tá de boa aqui.
Mais enrolação. O cara colocou apenas um jogo a mais na biblioteca de jogos e vai estar apenas bootável. Colocou também os menus do WiiU, pra que se todo bugado? Vou te dizer esse cara tem q se f.... Nevermind.
Alguém sabe como resolver este problema gráfico?
Sem título by Carlos Lombano, no Flickr
My specs
Windows 10 x64
intel i5 8600k
8gb de ram
AMD Radeon R9 390 2gb
Agradecido.
1.11.6
Código:# Cemu detailed changelog for 1.11.6 # Patreon release date: 2018-03-27 # Public release date: 2018-04-03 general: Added game list general: Minor tweaks to UI general: Updated gameprofiles general: Added new options to gameprofiles (cpuMode, useRDTSC, loadSharedLibraries) general: Overhauled logging input: Input settings window is now resizeable input: Fixed a crash that could occur in input settings input: Added home button as an assignable button to wiimote input configuration padscore: Improved behavior of WPAD/KPadConnectCallback coreinit: Added API FSGetClientNum GX2: It is now possible to toggle between conventional shaders (pre Cemu 1.8.0) and separable shaders (default since Cemu 1.8.0) Both modes are compatibile with existing graphic packs (custom graphic pack shaders might need to be updated if they were used in combination with a geometry shader) Each mode uses separate shader cache files (conventional shader cache has the suffix _j, e.g. 8d354cea_j.bin) GX2: Fixed alpha channel for BC5 textures GX2: Added API GX2GetMainCoreId GX2: Fixed 1D shadow samplers on AMD GX2: Adjusted the way attributes are passed from geometry to pixel shader so it works on AMD IOSU_ACT: Retry NNID login if it fails
Tente algum Graphic Pack
https://slashiee.github.io/cemu_graphic_packs/
Versão 1.11.6
Parece que o 3DS Bombado não vai demorar muito não, topico?
https://yuzu-emu.org/entry/first-games-are-running/
Hm.... No!
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The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow.
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